Blog 1 A.Cadieux
The 2D independent animation Cairns of Apeiron is budgeted at 11,000 dollars. This includes a 3,000 dollar budget line for computers and software since so much of the film is created in just a handful of programs. The other budget items are listed below:
The 2D independent animation Cairns of Apeiron is budgeted at 11,000 dollars. This includes a 3,000 dollar budget line for computers and software since so much of the film is created in just a handful of programs. The other budget items are listed below:
Budget
|
||
Item
|
Expense
|
Details
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Computer
and Software
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$3,000
|
64bit system, Adobe CS6, RAM, GPU, Monitor, 256G System
SSD, 8T HDDs, Misc./Plug-Ins
|
Web design and programming
|
$2,000
|
Website, Hosting, SEO/Best Practice/Indexing
|
Sound
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$3,000
|
VO, Foley, Music
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SEO/Advertising
|
3,000
|
Google Dollars, Ad-Words, YouTube, Negative Word and
Negative Placement Research, Reddit, Paid Discovery, Bing, Yahoo
|
The animation and website will be
funded entirely out of pocket. The computer and software have already been purchased
and the remaining costs are accounted for.
After the central web pages are in
place we will launch tutorials exclusively on YouTube. These tutorials will be
the only content provided in exchange for advertising and will be our most
important attraction aside from the animation itself. If we recoup any money it
will be through YouTube Partners. This is contingent upon substantial
viewership but making a return is not crucial to the existence of the project.
The great thing is that a quick search of YouTube for keywords “Flash
tutorials” reveals that some very low-tech easy Flash concepts are getting
clicks in the millions. If we can make a comprehensive full character animation
tutorial series we could get a fair amount of click-throughs and hopefully a
few thousand subs. Since we own the channel we can link back to the central
website where the animation is hosted.
As of now, no audience exists for
the project and we will not be launching any campaigns before the first two
episodes are completely finished. The only exception is the possibility of the Flash
tutorials being available a little earlier than the launch of the site. The reason
for this is to avoid spending too much time between an announcement and the
actual launch of a social media campaign promise. Small studios who must dedicate
resources and money to simply finishing a product may not have the proper
resources to run an engaging social media campaign unless they have content
that garners attention or they can demonstrate huge overhead investment. Our only
bargaining power is our content or the promise of future content. Without
content or a huge overhead investment it is nearly impossible to get people
hyped about a project and you stand a far greater risk of annoying and
alienating early and easy prospective gets (which are usually your friends and
family to start). This overhead could be demonstrated in artist assets rendered
or a beautiful studio or through a piece of spec content but at the end of the
day winning campaigns are showing immense time investment and the promise of
content is evident in a number of things. A great example is the independent
studio Double Fine, who despite overwhelming confidence and over 87 thousand backers still fell 8.34% short of its 400,000 thousand dollar goal onKickstarter. But when you look at their Kickstarter you can see the work
they’ve done and the potential for them to move forward.
For Cairns of Apeiron I will control all of the Internet and marketing
because so much of it is dependent on my ability to produce the most essential
parts, mainly the tutorials and webisodes. Updates and blasts will be
controlled through the WordPress engine. The website programmer will
semantically link any relevant social media channels to update with single
WordPress updates. Marketing blasts will be as simple as a video upload and an
accompanying blog post with links to the webisode and tutorial channel. The
central posts will trickle to whatever subs or channels any given audience
member has enrolled in.
A centralized website with
tutorials, in conjunction with the paid advertising, should act as a fishing
net for anyone intrigued by indie animation or industry standard, free Flash
tutorials. Most of the budget for social media will be soaked up by SEO and
targeted advertising during a 90 day marketing campaign boasting the tutorials
and webisodes. Although we will simply have to launch to get some relevant
research we will likely begin with Google’s AdWords at a daily budget of $10
with a maximum Cost-Per-Click bid of $0.25. If we actually pay $0.25 then that’s
40 clicks per day. If we get a lower average, say 0.20, then it is 50 clicks
per day. We will target adds with California and New York listed as Negative
Placements to start for the tutorial videos only. After we see what’s happening
with Orlando I may place them as Negative Placement. We will also add some obvious
words to the Negative list. Words like flash and camera for example would be
omitted. As for alternative networks we will consider Bing and Yahoo. Facebook
will probably not be used except maybe using a Wildfire contest platform if we
have enough viewership for people to be excited about a contest. Reddit looks
attractive because of its use of DuckDuckGo and we will probably advertise
In-Search and In-Display ads on YouTube.
The Internet today puts all the
bargaining power in the users hands which can make the Internet seem like a
gift economy. It can be counter-intuitive to give something away but it’s a big
part of getting clicks. On the Internet when a person clicks through and
tolerates an ad or even bad content they have given a piece of a finite
resource, their time. I think many projects launch campaigns prematurely when
further development is necessary and I would just like to be extra cautious and
not talk about my project online until I have something to show.
This comment has been removed by the author.
ReplyDeleteI'm still not sure I understand what negative placements are, but I found your post to be very informative. You have done a lot of research on marketing and distributing your film and it shows!
ReplyDeleteNegative placements are exclusions in a pay per click system. When you have people randomly searching you and you join Google's default network you will be indexed by keywords only. But there is another type of indexing in which you can set things like negatives placements. So for keyword searches, negative words can be important. For example if you sold optical lenses "glasses" could be an important search word but you would want to exclude keywords such as "wine". You have to pay for every click so negative placements effectively help keep people away from your content that would be looking for something else but costing you money.
ReplyDeleteNeat! Thank you for explaining that.
ReplyDeleteLooks good, but looks like you're going to get exhausted. That's a lot of work on your shoulders alone. It might be nice to get someone in there that you trust to help you generate some of the marketing and tutorials, at least.
ReplyDeleteI agree with Tim, and will add that you don't want the marketing to slow down the production that is to say that if you're spending too much time making tutorials than you are going to be spending enough time making the episodes. That actually might be the larger question I have; do you know what your release schedule is going to look like? How long between episodes or how often you will post a new episode might be a better way to ask it?
ReplyDelete